اسلحة حرب النجوم روعة

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31 ديسمبر 2007
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394
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Sinurator


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The Thermophile's weapon of choice, guaranteed to strike fear into any right-thinking enemy on sight. The brutal Sinurator can fire either Napalm (for use on enemy troops) or Acid (to destroy vehicles), sending out a funnel of flame or a vicious acidic stream respectively. Both modes tend to get the job done quickly enough.


Hacking Device


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Not actually a weapon but a piece of equipment carried by the Sneeker class in both Old War and Future War campaigns. Need to gain access to a secured area, or change the ownership of a door or terminal to cripple your enemies? Chances are a Sneeker equipped with handy Hacking Device could solve your problem.


DP 500


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A cutting-edge Future War firearm and the standard weapon of the Sky Jockey. Its light weight means that two can be carried and fired simultaneously, and with 20 shots per round before reload and built-in Standard (one-shot) and Burst (three-shot) modes, it's a dangerously versatile piece of kit.
 
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Bazooka


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A specialist heavy weapon available only to the Demolisher in both Old and Future War campaigns. Standard missiles come in caches of three, the Fire & Forget type automatically lock onto their targets so that you can get on with other business, while Guided missiles are an upgrade that let you use the on-board camera for maximum accuracy.


Widowmaker


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Tailor-made to the abilities of the Long Ranger, this high-performance sniper rifle offers a choice of standard 7.68mm tips or hardcore DU (depleted uranium) tips for taking out vehicles and heavy artillery. And as if that wasn't enough, it also has two zoom modes with a third upgrade available and can be used while standing, crouching or prone.
 
سلـــــــــــــمت يــــــــــــــــــــــداك اخــــــــــــــــــــــي الكــــــــــــــــــريم
 
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